Times Change but Things Remain
A 2D pixel emotional story.
The memory of a girl in the house.
MY ROLE
Level Designer/Artist
Designed all gameplay, levels, visuals, and narrative and made prototypes by Unity 3D.
Programmed the game logic and mechanics using C#.
TEAM SIZE - 3
DEVELOPMENT DURATION - 2 days [Global Game Jam]
TOOL - Unity3D/C#/Photoshop/AfterEffect
Level Design
The levels have been carefully curated to reflect significant moments in life.
Baby - a baby's initial exploration of their surroundings as they take their first steps outside of the safety of their bed.
Child - the player experiences their first day of school, leaving behind their toys and entering a new chapter in their life.
Baby Level - 1
As a baby, the world appears hazy and indistinct. Everything is blurry.
Baby Level - 2
Through interaction with the environment, you gain a clearer understanding of your surroundings.
Baby Level - 3
Upon venturing out of the room, parents redirect you back to your place of safety.
Child Level - 1
As a child, your world becomes more defined and you have a greater understanding of your surroundings.
Child Level - 2
You hold on to your beloved toy car. You are able to interact with more objects in your room.
Child Level - 3
When you go out of the room, you put on your backpack because this is your first day of school.
Pixel Art
Designed by Xin Ye using Aesprite