Times Change but Things Remain
A 2D pixel emotional story.
The memory of a girl in the house.
MY ROLE
Level Designer/Artist
Designed all gameplay, levels, visuals, and narrative and made prototypes by Unity 3D.
Programmed the game logic and mechanics using C#.
TEAM SIZE - 3
DEVELOPMENT DURATION - 2 days [Global Game Jam]
TOOL - Unity3D/C#/Photoshop/AfterEffect
Level Design
The levels have been carefully curated to reflect significant moments in life.
Baby - a baby's initial exploration of their surroundings as they take their first steps outside of the safety of their bed.
Child - the player experiences their first day of school, leaving behind their toys and entering a new chapter in their life.
Pixel Art
Designed by Xin Ye using Aesprite