Don’t Touch
A 2D interactive puzzle game that needs the patience to win.
The game requires players to navigate to the end without touching any walls or enemies. This requires multiple attempts and a high level of patience to successfully complete.
A puzzle game that has an AI component designed to motivate players and enhance their experience.
MY ROLE
Game Designer/Level Designer/Artist/Programmer
Designed all gameplay, levels, visuals, and narrative and made prototypes by Unity 3D.
Programmed the game logic and mechanics using C#.
TEAM SIZE - 1
DEVELOPMENT DURATION - 2 months
TOOL - Unity3D/C#/Photoshop/AfterEffect