Aria
A story-based emotional VR experience.
Set in the cold, deadly void of space, Aria is a story-based VR experience where you are placed in a pod to escape a catastrophic explosion on your spaceship. You must succeed on getting back to the Earth by flying to a space station and asking for help. The AI assistant, Aria, acts as your guide in activating and navigating your escape pod to its destination, and to your safe recovery.
However, on the way, disaster strikes, how can you overcome them and successfully reach the space station with Aria? You can find the answer in our game - Aria.
Advising by Richard Lemarchand.
MY ROLE
Game Designer/Art Director/Technical Artist
Developed core mechanics, visual style, and narrative beats.
Responsible for the layout of the environment by using 3D packages and modeling detailed items.
Designed and programmed the visual effect and control lighting function.
TEAM SIZE - 2 full-time & 2 volunteers
DEVELOPMENT DURATION - 4 months
TOOL - Unity3D/C#/Maya/C4D/Substance Painter/Photoshop
“Aria is a lovely game about those things that mean everything to us when we never even realized they were there. A short touching experience where a symbol computerized voice guides us through when it first seemed to the short trip but decent to the fail in chaos. Aria highlights the ability of gentle interaction, allowing the players to interact by constraining their ability to affect rather than watch, and its power to convey meaning and experience. IndieCade finds Aria's use of immersion, and virtual reality to be exploring the emerging field of experiential narrative. Stories about the feeling they impart or the events of characters they present and echo evolution of painting and film in past centuries in an exciting part of the growing field of play.” - IndieCade 2020
Game Flow
Goal
Audience Experience Goals
The audience will get assistance from the AI and will have an emotional connection with the AI.
Design Goals
Game Mechanics or Interactive Patterns
Pressing different types of buttons (solve puzzles) to activate the spaceship & Grab items.
Social Impact Goals
A game designed to put players in a stressful situation.
Target Audience
People who love sci-fi games and enjoy experiencing stories and people who love problem-solving while under a stressful environment.