Theme Park Design - Children of Anansi’s Moon Capture
Anansi, the tricker god in the Carribean and African culture, is in danger and his six children save him. Anansi has a moon and doesn’t know who to give. This is a time to fight the moon!
You will act as one of the six children of Anansi and trick others by using your abilities! The goal of the game is to hold onto the moon for the longest amount of time and score the most points!
Creators: Brandon Francis, Natalie Swegler, Izzy Rees, Xin Ye
Professors: Joe Garlington & Larry Gertz - Vice Presidents at Walt Disney Imagineering.
Two levels buidling
A mixed experience of bumper cars and Mario kart. Catch the moon, and then keep away from other cars. Use the ability to trick others and limit their movement or collide with them in order to make them drop the moon.
Establishes the world of Anansi and his sons. Flooring would be netting structure to simulate the experience of walking on a spider web.Cave interior with fun lighting.
Focuses on Anansi when he’s in danger with the fish and bird and his children rescuing. Netting gets more intense at this point to simulate the danger that Anasi is in.
Animatronic Anansi explains the premise of the ride experience by placing guests in the viewpoint of the children. Less spooky scary than Aragog. Anansi addresses the guests as his children.
Vehicle description
Ability description
AR screen description
Cars going down and see the moon going up to the sky.
Guests will find the ranked scoreboard with their picture next to their car’s name.
Various items such as take-home moons, and plushes for Anansi and all of his children.